Spells

From Compendium of Worldly Lore

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SpellSpell SchoolDescriptionSource Book
Acid SplashConjuration1d3 T Acid damagePlayer's Handbook
Animated TattooIllusionCreate a tattoo that can move.Complete Book of Eldritch Might
Arcane MarkUniversalInscribe a personal rune.Player's Handbook
Audible WhisperTransmutationAll in 100ft can hear SBook of Hallowed Might
Bat SightTransmutationT gains echolocation for 1 roundBook of Roguish Luck
BefuddleEnchantmentT forgets current thoughtBook of Lost Spells
Bouncing FallTransmutationMinimize fall damageBook of Roguish Luck
BreezeEvocationGentle air currentEncyclopedia Arcana: Elementalism
Chain LightningEvocation1d6/level damage; 1 secondary bolt/level each deals half damage.Player's Handbook
CleanTransmutationClean O or TRelics and Rituals
Create Blood and FleshConjurationCreate up to 1lb of flesh or 1gal of blood/CLHomebrew
Dancing LightsEvocationMoving lightsPlayer's Handbook
DaydreamEnchantmentT -2 on skill checksKingdoms of Kalamar Player's Guide
DazeEnchantmentRemove T actionPlayer's Handbook
Detect MagicDivinationDetect magical auras near youPlayer's Handbook
DisappearIllusionCaster becomes invisible for 2 roundsRelics and Rituals
FireballEvocationYou create a roaring explosion of flamePlayer's Handbook
Gaseous FormTransmutationTurns corporeal creature into cloud of gasPlayer's Handbook
Greater BaneEnchantmentThis spell functions like Bane, except that the penalty is equal to -1 per caster level, to a maximum of -5Dragon Magazine 342
Identify Blood and FleshDivinationLearn Blood Type, Conditions of the Blood and FleshHomebrew
InciseEvocationCreate clean cut on willing or incapacitated targetHomebrew
Induce HemophiliaNecromancyT fort save or all damage taken until next round also deals 1 bleedHomebrew
Magic MissileEvocationYou create unerring magical darts made of pure forcePlayer's Handbook
Open WoundEvocationT fort save of take 1 bleed/round for 1d4 roundsHomebrew
Preserve OrganNecromancysevered organ does not rotBook of Vile Darkness
Reduce BloodNecromancyExtract humours, toxins, other non-blood elements from blood.Homebrew
Reduce EssenceNecromancyExtract humours, toxins, other non-blood elements from flesh.Homebrew
SunspearEvocationSpear of light that does 2d4 damage OR heals 2d4Relics and Rituals
Thorn ThrowEvocationAoE 1d6 dmg/lv -T ACRelics and Rituals