Spells

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SpellSchoolDescriptionSource Book
Acid Splash1d3 T Acid damagePlayer's Handbook
Adhere to WoodEven rangers and druids sometimes need a little assistance climbing. This simple spell eases difficult climbs on wooden surfaces, such as trees, towers or vines, even those that normally grant no purchase.Relics and Rituals
Animated TattooCreate a tattoo that can move.Complete Book of Eldritch Might
Arcane MarkInscribe a personal rune.Player's Handbook
Audible WhisperAll in 100ft can hear SBook of Hallowed Might
Bat SightT gains echolocation for 1 roundBook of Roguish Luck
BefuddleT forgets current thoughtBook of Lost Spells
Bouncing FallMinimize fall damageBook of Roguish Luck
BreezeGentle air currentEncyclopedia Arcana: Elementalism
Call EarthCrates 2-3 small stones.Rokugan Campaign Setting
Chain Lightning1d6/level damage; 1 secondary bolt/level each deals half damage.Player's Handbook
Chill/WarmthSlowly raises or lowers temperature.Relics and Rituals
CleanClean O or TRelics and Rituals
Create Blood and FleshCreate up to 1lb of flesh or 1gal of blood/CLHomebrew
Create WaterCreates 2 gallons/level of pure water.Players Handbook
Cure Minor WoundsCures 1 point of damage.Players Handbook
Dancing LightsMoving lightsPlayer's Handbook
DarkseedSlow-kills plantsMasters of the WIld
DawnAwakens sleeping creatures.Masters of the WIld
DaydreamT -2 on skill checksKingdoms of Kalamar Player's Guide
DazeRemove T actionPlayer's Handbook
Daze AnimalAnimal looses one actionMasters of the WIld
Detect CrossroadsDetect fey crossroads within 60 ft.Magic of Faerun
Detect MagicDetect magical auras near youPlayer's Handbook
Detect PoisonDetects Poison in one creature or object.Players Handbook
Detect Snares and PitsReveals natural or primitive traps.Players Handbook
DisappearCaster becomes invisible for 2 roundsRelics and Rituals
Disrupt UndeadDeals 1d6 damage to one undead.Players Handbook
Distort ShadowChange the shape of any ordinary shadow.Relics and Rituals
Electric JoltRanged touch attack deals 1d3 electricity damage.Magic of Faerun
EnumerateAllows caster to quickly count a number of creatures or objects.Relics and Rituals
Eyes Open+4 resistance to sleep.Kalamar Players Guide
Fire EyesYou see through natural fire, smoke, and fog.Masters of the WIld
FireballYou create a roaring explosion of flamePlayer's Handbook
FlareDazzles one creature (-1 on attack rolls)Players Handbook
Gaseous FormTurns corporeal creature into cloud of gasPlayer's Handbook
Ghost SoundFingment sound.Players Handbook
Greater BaneThis spell functions like Bane, except that the penalty is equal to -1 per caster level, to a maximum of -5Dragon Magazine 342
Guidance+1 on attack roll, saving throw, or skill checkPlayers Handbook
Horizikaul's CoughTarget takes 1 point of sonic damage and is deafened 1 round.Magic of Faerun
Identify Blood and FleshLearn Blood Type, Conditions of the Blood and FleshHomebrew
InciseCreate clean cut on willing or incapacitated targetHomebrew
Induce HemophiliaT fort save or all damage taken until next round also deals 1 bleedHomebrew
JoltCreate a brief electrical charge, may cause subject to drop items.Kalamar Players Guide
Know DirectionYou discern north.Players Handbook
Launch BoltLaunches a crossbow bolt up to medium range.Magic of Faerun
LianaCauses a vine to grow so that it can be used as a ropeKalamar Players Guide
LightObject shines like a torch.Players Handbook
Mage Hand5-pound telekenisis.Players Handbook
Magic MissileYou create unerring magical darts made of pure forcePlayer's Handbook
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