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From Compendium of Worldly Lore
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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 13:05, 19 May 2023 LocalFishman talk contribs created page Combat Reflexes (Created page with "{{Needs Review}} {{Feat |Name=Combat Reflexes |Source=Player's Handbook |Type=Combat |Description=You can respond quickly and repeatedly to opponents who let their defenses down. |Content=When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity bonus. For example, a fighter with a Dexterity of 15 can make a total of three attacks of opportunity in 1 round--the one attack of opportunity any character is entitled t...")
- 15:17, 18 May 2023 LocalFishman talk contribs created page Improved Initiative (Created page with "{{Needs Review}} {{Feat |Name=Improved Initiative |Source=Player's Handbook |Type=Utility |Description=You can react more quickly than normal in a fight. |Content=You get a +4 bonus on initiative checks. }}")
- 15:14, 18 May 2023 LocalFishman talk contribs created page Trample (Created page with "{{Needs Review}} {{Feat |Name=Trample |Source=Player's Handbook |Type=Combat |Description=You are trained in using your mount to knock down opponents. |Prerequisites=Ride (1 rank) |Content=When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets }}")
- 15:11, 18 May 2023 LocalFishman talk contribs created page Master Horse Archer (Created page with "{{Class |Name=Master Horse Archer |Source=Way of the Samurai |Role=DPS |Summary=Do you want to really just be incredibly proficient at archery but hate sitting in one spot, leaving your position up to chance whether or not someone sees you, and then isolates you and kill you. Instead of hiding what if you were incredibly visible on the battlefield but you also get the benefit of being constantly moving around and picking where it is best to pepper people with arrows to d...")
- 14:16, 18 May 2023 LocalFishman talk contribs created page Kakita's Technique (Created page with "{{Needs Review}} {{Feat |Name=Kakita's Technique |Source=Rokugan Campaign Setting |Type=Combat |Description=You have learned to focus the void through your sword. |Prerequisites=Way of the Crane§ Void Use§ DEX 13§ Base Attack Bonus +3 |Content=You may spend more than one void point on attack rolls with a katana. All void points spent on attack rolls using a katana grant a +3 void bonus rather than the standard +2. }}")
- 14:08, 18 May 2023 LocalFishman talk contribs created page Way of the Crane (Created page with "{{Needs Review}} {{Feat |Name=Way of the Crane |Source=Rokugan Campaign Setting |Type=Combat |Description=Centuries of tradition and excellence have honed your swordsmanship to a razor's edge. |Prerequisites=Weapon Focus§ DEX 13§ Martial Weapon Proficiency |Content=You gain a +2 circumstance bonus on initiative when using a katana, and can draw a katana and wakizashi as a free action. }}")
- 13:46, 18 May 2023 LocalFishman talk contribs created page Doji Elite Guard (Created page with "{{Class |Name=Doji Elite Guard |Source=Way of the Samurai |Role=DPS |Summary=When you think of katanas there are really two archetypes people envision in their brainspace. The large built like a tank samurai who is a brick wall that can endure through any hit no matter how devastating (if you want that see Hida Elite Guardsman) or the dextrous swordsman outwitting and outclassing everyone with unparalleled precision, accuracy, and speed. The Doji Elite Guard are that...")
- 13:18, 18 May 2023 LocalFishman talk contribs created page The Mountain Does Not Move (Created page with "{{Needs Review}} {{Feat |Name=The Mountain Does Not Move |Source=Rokugan Campaign Setting |Type=Combat |Description=You can shrug off the deadliest attacks and remain standing. |Prerequisites=Void Use§ Base Attack Bonus +6§ CON 13 |Content=When you receive damage in combat (from a weapon or physical attack, not a spell or special ability) you may spend two Void points and make a Fortitude save (DC equal to the damage dealt). If the save is successful, all damage from t...")
- 13:09, 18 May 2023 LocalFishman talk contribs created page Strength of the Earth (Created page with "{{Needs Review}} {{Feat |Name=Strength of the Earth |Source=Rokugan Campaign Setting |Type=Utility |Description=You are as resilient and enduring as the mountains. |Prerequisites=Toughness |Content=You gain one extra hit point per level. This applies retroactively to all levels previously taken. }}")
- 13:06, 18 May 2023 LocalFishman talk contribs created page Void Use (Created page with "{{Needs Review}} {{Feat |Name=Void Use |Source=Rokugan Campaign Setting |Type=Utility |Description=You have learned to focus your concentration on the Void. |Content=Benefit: You may have and spend Void Points, and your Void Point maximum is set to 2. Before making an attack roll, saving throw or skill check you may spend a Void Point to gain a +2 Void bonus to the roll. As a free action on your turn, you may spend a Void Point to gain a +2 Void bonus to AC until the beg...")
- 12:54, 18 May 2023 LocalFishman talk contribs created page Hida Elite Guardsman (Created page with "{{Class |Name=Hida Elite Guardsman |Source=Way of the Samurai |Role=Tank DPS |Summary=The Hida Elite Guard is the pinnacle of achievement for a majority of the Crab clan, the Hida. The only way you can get in is by invitation and the only way you get invited is by being a legendary warrior who knows the various techniques of the clan. The Hida clan value unflinching strength above all else, their iron will transcends their mind into their body making them stronger and mo...")
- 11:35, 18 May 2023 LocalFishman talk contribs created page Gatecrasher (Created page with "{{Class |Name=Gatecrasher |Source=Manual of the Planes |Role=Utility |Summary=Who let the rogue have the ability to mess with portals? They can identify them, open them even to god knows where, which can only turn out good, and they can scramble the portal and make it go elsewhere too they learn more about the outer and inner planes. Luckily they have a silver tongue just in case things go sideways and you bring something through you don't really want. Hopefully you brou...")
- 03:40, 18 May 2023 LocalFishman talk contribs created page Great Cleave (Created page with "{{Needs Review}} {{Feat |Name=Great Cleave |Source=Player's Handbook |Type=Combat |Description=You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. |Prerequisites=Power Attack§ Cleave§ STR 13§ Base Attack Bonus +4 |Content=This feat works like Cleave, except that there is no limit to the number of times you can use it per round. }}")
- 03:36, 18 May 2023 LocalFishman talk contribs created page Improved Sunder (Created page with "{{Needs Review}} {{Feat |Name=Improved Sunder |Source=Player's Handbook |Type=Combat |Description=You are skilled at attacking your opponents' weapons and shields, as well as other objects. |Prerequisites=Power Attack§ STR 13 |Content=When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another characte...")
- 03:26, 18 May 2023 LocalFishman talk contribs created page Doomlord (Created page with "{{Class |Name=Doomlord |Source=Planar Handbook |Role=DPS |Summary=The world is ending, why not harness it. This is what the doomlords, favored among the doomguard believe. They believe that the universe is slowly falling apart and falling into nothingness. Nothing can prevent this collapse—so why not join in, and exult in the eventual end of all? This class is for those who love to destroy and break and grind into dust. A refined palette of destruction is what the Doom...")
- 12:32, 17 May 2023 LocalFishman talk contribs created page Mindmender (Created page with "{{Class |Name=Mindmender |Source=Encyclopedia Arcane: Illusionism |Role=Spell Support |Summary=Kindness is free. Mindmenders are a subset of enchanters that are disliked by others in their field. Not due to their poor morals and cruelty but just the opposite is true. They excel at breaking enchantments and are godsend to villages of the fantasy worlds. They excel in removing the trauma of others and healing their minds. It's almost a magical therapist able to heal the me...")
- 15:48, 15 May 2023 LocalFishman talk contribs created page Adventuring Scholar (Created page with "{{Class |Name=Adventuring Scholar |Source=Monsternomicon |Role=Utility |Summary=Do you want to play as Indiana Jones in D&D? If the answer is yes then this is the class for you. Do you have a specialization in a field that most other adventurers don't really know about (Like a certain Doctor Jones and Archeology)? Do you have proficiency in some weird exotic weapon that not many can use effectively (like a whip)? Do you have a knack for making friends and gaining allies...")
- 01:42, 15 May 2023 LocalFishman talk contribs created page Medium Armor Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Medium Armor Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with medium armor |Prerequisites=Light Armor Proficiency |Content=When you wear medium armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks }}")
- 01:38, 15 May 2023 LocalFishman talk contribs created page Light Armor Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Light Armor Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with light armor |Content=When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. }}")
- 01:36, 15 May 2023 LocalFishman talk contribs created page Heavy Armor Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Heavy Armor Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with heavy armor |Prerequisites=Light Armor Proficiency§ Medium Armor Proficiency |Content=When you wear heavy armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. }}")
- 01:31, 15 May 2023 LocalFishman talk contribs created page Way of the Crab (Created page with "{{Needs Review}} {{Feat |Name=Way of the Crab |Source=Rokugan Campaign Setting |Type=Combat |Description=You are unaffected by the weight of Heavy Armor |Prerequisites=CON 13§ Base Attack Bonus +1 |Content=You are proficient with heavy armor. Your normal speed and running speed are unaffected by armor unless the weight would cause you to become encumbered. The maximum dexterity bonus you have in any heavy armor you wear is increased by 1 and any armor check penalty you...")
- 01:18, 15 May 2023 LocalFishman talk contribs created page Dead-Eyes Berserker (Created page with "{{Class |Name=Dead-Eyes Berserker |Source=Way of the Samurai |Role=DPS |Summary=Some people say you can't keep a good man down. it's harder to keep an angry one down frankly. This class is said to be devoid of emotion which some think is pitiable, frankly pity those who have to stand against the unceasingly raging behemoths that take this class. Typically taken by samurais who want a bit of a boost but barbarians can use this class to devastating effect. |Alignment=Any C...")
- 00:00, 15 May 2023 LocalFishman talk contribs created page Master Archer (Created page with "{{Class |Name=Master Archer |Source=Complete Warrior |Role=DPS |Summary=This is the next step up for the archer sniper playstyle. While Cragtop Archer, can shoot incredibly far, the Master Archer is incredibly adept at shooting at a single target. With a single arrow they can deal out extreme amounts of punishment. Pairing this with Archer and Sniper are expert ways to take advantage of this class and rack up a bunch of extra damage on targets. This class is...")
- 23:39, 14 May 2023 LocalFishman talk contribs created page Fatespinner (Created page with "{{Class |Name=Fatespinner |Source=Complete Arcane |Role=Spell Utility |Summary=You feeling lucky punk? That's what I'm asking. There is nothing more mutable than fate in the game of Dungeons and Dragons, every major thing is usually done with a die roll and success or the degree to which someone succeeds is determined by these rolls as part of the game that is D&D. Now having a class that can alter that? That's simply intoxicating power that may be hard to overlook once...")
- 23:14, 14 May 2023 LocalFishman talk contribs created page Arcane Devotee (Created page with "{{Class |Name=Arcane Devotee |Source=Player's Guide to Faerun |Role=Spell Utility |Summary=Arcane devotees are clerics who did not get the memo. Typically arcane casters draw on power from themselves and inherent magic they can draw on, arcane devotees get a little bit of assistance from their god. Their god gives them a variety of boons and buffs to help them survive adventuring throughout the perilous world. |Alignment=Any |Description=An arcane caster with spells enha...")
- 22:42, 14 May 2023 LocalFishman talk contribs created page Greater Spell Focus (Created page with "{{Needs Review}} {{Feat |Name=Greater Spell Focus |Source=Player's Handbook |Type=Magic |Description=Your spells of your chosen school are now even more potent than before. |Prerequisites=Spell Focus |Content=Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus. }}")
- 22:40, 14 May 2023 LocalFishman talk contribs created page Any non-good alignment (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Alignment_Guide}}")
- 22:39, 14 May 2023 LocalFishman talk contribs created page Epic Level (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#XP_and_Advancement}}")
- 22:38, 14 May 2023 LocalFishman talk contribs created page Non-evil alignment (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Alignment_Guide}}")
- 22:36, 14 May 2023 LocalFishman talk contribs created page CON 21 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
- 22:36, 14 May 2023 LocalFishman talk contribs created page INT 25 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
- 22:34, 14 May 2023 LocalFishman talk contribs created page Weapon Proficiency (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Damage,_Weapons,_Rolls,_and_Crits}}")
- 22:27, 14 May 2023 LocalFishman talk contribs created page Concentration (25 ranks) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}")
- 22:26, 14 May 2023 LocalFishman talk contribs created page Chosen Skill (20 ranks) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}")
- 22:25, 14 May 2023 LocalFishman talk contribs created page Great Constitution (Created page with "{{Needs Review}} {{Feat |Name=Great Constitution |Source=Epic Level Handbook |Type=Utility |Description=Your health and endurance are greater than normal. |Prerequisites=Epic Level |Content=Your Constitution increases by 1 point. }}")
- 22:22, 14 May 2023 LocalFishman talk contribs created page Great Intelligence (Created page with "{{Needs Review}} {{Feat |Name=Great Intelligence |Source=Epic Level Handbook |Type=Utility |Description=Your powers of reason and learning are greater than normal. |Prerequisites=Epic Level |Content=Your Intelligence increases by 1 point. }}")
- 22:19, 14 May 2023 LocalFishman talk contribs created page Great Strength (Created page with "{{Needs Review}} {{Feat |Name=Great Strength |Source=Epic Level Handbook |Type=Utility |Description=Your muscle and physical power are greater than normal. |Prerequisites=Epic Level |Content=Your Strength increases by 1 point. }}")
- 22:17, 14 May 2023 LocalFishman talk contribs created page Epic Toughness (Created page with "{{Needs Review}} {{Feat |Name=Epic Toughness |Source=Complete Warrior |Type=Utility |Description=You are preternaturally tough. |Prerequisites=Epic Level |Content=You gain +30 hit points. }}")
- 22:14, 14 May 2023 LocalFishman talk contribs created page Greater Spell Penetration (Created page with "{{Needs Review}} {{Feat |Name=Greater Spell Penetration |Source=Player's Handbook |Type=Magic |Description=Your spells are remarkably potent, breaking through spell resistance more readily than normal. |Prerequisites=Spell Penetration |Content=You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration. }}")
- 22:12, 14 May 2023 LocalFishman talk contribs created page Spell Penetration (Created page with "{{Needs Review}} {{Feat |Name=Spell Penetration |Source=Player's Handbook |Type=Magic |Description=Your spells are especially potent, breaking through spell resistance more readily than normal. |Content=You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. }}")
- 22:09, 14 May 2023 LocalFishman talk contribs created page Epic Spell Penetration (Created page with "{{Needs Review}} {{Feat |Name=Epic Spell Penetration |Source=Epic Level Handbook |Type=Magic |Description=Your spells are tremendously potent, breaking through spell resistance with ease. |Prerequisites=Spell Penetration§ Greater Spell Penetration |Content=You get a +6 bonus on caster level checks to beat a creature's spell resistance. This overlaps (does not Stack with) the bonuses from Spell Penetration and Greater Spell Penetration. }}")
- 22:05, 14 May 2023 LocalFishman talk contribs created page Epic Spell Focus (Created page with "{{Needs Review}} {{Feat |Name=Epic Spell Focus |Source=Epic Level Handbook |Type=Magic |Description=Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. |Prerequisites=Epic Level§ Greater Spell Focus§ Ability to cast at least one 9th-level spell of the selected school |Content=Add +6 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. This overlaps (does not sta...")
- 21:55, 14 May 2023 LocalFishman talk contribs created page Epic Skill Focus (Created page with "{{Needs Review}} {{Feat |Name=Epic Skill Focus |Source=Epic Level Handbook |Type=Utility |Description=You have a legendary knack with a chosen skill. |Prerequisites=Epic Level§ Chosen Skill (20 ranks) |Content=You gain a +10 bonus on all skill checks with that skill. }}")
- 21:51, 14 May 2023 LocalFishman talk contribs created page Epic Fortitude (Created page with "{{Needs Review}} {{Feat |Name=Epic Fortitude |Source=Draconomicon |Type=Utility |Description=You have tremendously high fortitude. |Prerequisites=Epic Level |Content=You gain a +4 bonus on all Fortitude saving throws. }}")
- 21:48, 14 May 2023 LocalFishman talk contribs created page Improved Combat Casting (Created page with "{{Needs Review}} {{Feat |Name=Improved Combat Casting |Source=Epic Level Handbook |Type=Magic |Description=You can cast spells while threatened without fear of being attacked. |Prerequisites=Combat Casting§ Concentration (25 ranks)§ Epic Level |Content=You don't incur attacks of opportunity for casting spells when threatened. }}")
- 21:45, 14 May 2023 LocalFishman talk contribs created page Improved Spell Resistance (Created page with "{{Needs Review}} {{Feat |Name=Improved Spell Resistance |Source=Epic Level Handbook |Type=Magic |Description=Your innate resistance to magical effects increases. |Prerequisites=Must have spell resistance from a feat, or other permanent effect§ Epic Level |Content=Your spell resistance increases by +2. }}")
- 21:40, 14 May 2023 LocalFishman talk contribs created page Improved Spell Capacity (Created page with "{{Needs Review}} {{Feat |Name=Improved Spell Capacity |Source=Epic Level Handbook |Type=Magic |Prerequisites=Ability to cast spells of the normal maximum spell level in at least one spellcasting class§ Epic Level |Content=When you select this feat, you gain one spell slot per day of any level up to one level higher than the highest-level spell you can already cast in a particular class. For example, if you select this feat as a 21st-level wizard, you would gain one wiza...")
- 21:36, 14 May 2023 LocalFishman talk contribs created page Spell Knowledge (Created page with "{{Needs Review}} {{Feat |Name=Spell Knowledge |Source=Dungeon Master's Guide |Type=Magic |Description=You add two additional arcane spells to your repertoire. |Prerequisites=Ability to cast spells of the maximum normal spell level of an arcane spellcasting class§ Epic Level |Content=You learn two new arcane spells of any level up to the maximum level you can cast. This feat does not grant any additional spell slots. }}")
- 21:30, 14 May 2023 LocalFishman talk contribs created page Polyglot (Created page with "{{Needs Review}} {{Feat |Name=Polyglot |Source=Epic Level Handbook |Type=Utility |Description=You can speak, read, and write all languages. |Prerequisites=Epic Level§ INT 25 |Content=You can speak all languages. If you are literate, you can also read and write all languages (not including magical script). }}")
- 21:27, 14 May 2023 LocalFishman talk contribs created page Penetrate Damage Reduction (Created page with "{{Needs Review}} {{Feat |Name=Penetrate Damage Reduction |Source=Epic Level Handbook |Type=Combat |Description=You can bypass a creature's damage reduction. |Prerequisites=Epic Level |Content=Your attacks are made as if with an additional +2 bonus to their standard enhancement bonus. For instance, when attacking a creature with damage reduction 35/+3, you would only need a +1 weapon to bypass the damage reduction. }}")