Difference between revisions of "Feats"
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Description | Feat Type | Prerequisites | |
---|---|---|---|
Aberration Banemagic | You can cast spells that do additional damage to aberrations. | Magic | |
Ability Focus | The special attack of a creature with this feat is more potent than normal. | Utility | Special attack |
Able Learner | Cost for all skills is 1 skill point | Utility | Human, Doppelganger |
Acrobatic | You have excellent body awareness and coordination. | Utility | |
Additional Magic Item Space | You can wear more magic items. | Utility | Epic Level |
Aerial Mounted Combat | You are proficient in fighting on top of a flying mount. | Combat | Ride Class Skill, Mounted Combat |
Agile | You are particularly flexible and poised. | Utility | |
Air Fist | You focus your unarmed strikes with the speed of the wind. | Combat | Improved Unarmed Strike, Void Use, DEX 13 |
Akodo's Technique | You learned to turn even your slighest success to your advantage | Combat | Way of the Lion, STR 13, Base Attack Bonus +8 |
Alertness | +2 Listen and +2 Spot | Utility | |
Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Utility | Base Fort Save +2 |
Animal Affinity | +2 Handle Animal and +2 Ride | Utility | |
Animal Companion | Gives an animal companion. | Utility | Handle Animal (8 ranks) |
Aquatic Shot | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal. | Combat | Point Blank Shot |
Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Magic | Mortis Harness |
Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Magic | Toughness, Arcane Toughness, 6th level Caster |
Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Magic | Ability to cast spells or use spell like abilities |
Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Magic | Toughness, 3rd Level Caster (arcane) |
Archer's Gift | Your powers guide your arrow sure and true | Combat | True Strike, Longbow Proficiency, 5 Levels of Arcane Spells, Words of Surety |
Armbar | You learn how to break your opponents limbs while grappling | Combat | Base Attack Bonus +5, Improved Grapple |
Armor Focus | You are adept at fighting in particular type of armor | Combat | Proficiency in chosen armor |
Armor Skin | +1 AC | Utility | Epic Level |
Artist | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. | Utility | |
Athletic | You have a knack for athletic endeavors. | Utility | |
Attune Gem | You can magically imbue gems to hold a spell until triggered. | Item Creation | 3rd Level Arcane Caster, Craft (Gemcutting) class skill, INT 13 |
Augment Illusion | You have the ability to add sensual qualities to spells that don't usually have them | Metamagic | Spell Focus (Illusion) |
Augment Summoning | Your summoned creatures are more powerful than normal. | Magic | Spell Focus (conjuration) |
Augmented Alchemy | You can create alchemical items and substances that are much more powerful than normal. | Utility | INT 21, Epic Level, Alchemy (24 ranks) |
Automatic Quicken Spell | You can cast any of your lesser spells with a moment's thought. | Metamagic | Epic Level, Spellcraft (30 ranks), Ability to cast 9th-level arcane or divine spells, Quicken Spell |
Automatic Silent Spell | You can cast any of your lesser spells silently. | Metamagic | Silent Spell, Spellcraft (24 ranks), Epic Level, Ability to cast 9th-level arcane or divine spells |
Automatic Still Spell | You can cast any of your lesser spells without gestures. | Metamagic | Still Spell, Epic Level, Spellcraft (27 ranks), Ability to cast 9th-level arcane or divine spells |
Awareness | You are perceptive in combat | Combat | DEX 13, Dodge, Lightning Reflexes |
Awesome Blow | You can choose to deliver blows that send its smaller opponents flying like bowling pins. | Combat | Improved Bull Rush, Power Attack, STR 25, Size Large or Larger |
Awesome Smite | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | Combat | Smite, Base Attack Bonus +6, Power Attack |
Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Magic | Ability to cast Paladin spells |
Battle Touch | Your touch attack spells last longer, giving them more use in combat. | Magic | DEX 15 |
Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Magic | Augment Summoning, Spell Focus (conjuration) |
Binder's Blessing | Your spells remain even after you stop concentrating on them. | Metamagic | Words of Binding, 10 levels of arcane spells |
Blackened Caress | The fabled death touch of the Ninja, of the most depraved. | Kata | 14th level Ninja, Chaotic, Improved Unarmed Strike, Stunning Fist, Kiss of the Lotus |
Blackened Sight | You create shadowy reflections of yourself. | Kata | Dodge, Combat Expertise, Improved Initiative, Mobility, The Pincers Hold, The Tail Strikes, Strike at the Tail |
Blazing Berserker | When you enter your rage, your body becomes infused with fire. | Combat | Rage |
Blind Shot | You can shoot at things you cannot see. | Combat | Point Blank Shot, Precise Shot, DEX 13 |
Blind-Fight | You know how to fight in melee without being able to see your foes. | Combat | |
Blinding Speed | You can trigger short bursts of great speed. | Utility | DEX 25, Epic Level |
Blindsight | Your senses are as keen as the bat’s. | Utility | Ability to use wild shape to become a dire bat |
Bloodcasting | You are able to exceed your daily allotment of spells by sacrificing your Constitution | Metamagic | 3rd Level Spells (Arcane or Battle Magic) |
Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Magic | Iron Will |
Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Magic | Iron Will |
Bonus Domain | You have access to one additional domain of spells. | Magic | Able to cast 9th level divine spells, WIS 21 |
Born of the Three Thunders | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | Metamagic | Energy Substitution, Knowledge (Nature) (4 ranks) |
Borrow Strength | You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies. | Item Creation | INT or WIS 17, Any Item Creation Feat |
Bounce Spell | You can use other creatures’ bodies as the source of any spell you cast. | Metamagic | Enlarge Spell |
Bounding Assault | You can move and attack with superior speed and power. | Combat | Dodge, Mobility, Spring Attack, DEX 13, Base Attack Bonus +12 |
Brachiation | You can swing through trees like a monkey. | Utility | Climb (4 ranks), Jump (4 ranks) |
Breaking Blow | You are capable of inflicting powerful unarmed attacks | Combat | Base Attack Bonus +5, Fists of Iron, Improved Unarmed Strike |
Breaking Waves | Any tide can be stemmed, and any force used against itself. | Kata | Combat Expertise, Improved Trip |
Brew Potion | You can create potions, which carry spells within themselves. | Item Creation | 3rd Level Caster |
Bulwark of Defense | Your defensive stance is near impenetrable | Combat | Epic Level, CON 25, Defensive Stance 3/day |
Carver's Gift | Your magic allows you to cut through physical items easily. | Utility | 5 Levels of Arcane Spells |
Child of Water | The fluid, graceful essence of the Water Dragon permeates your actions | Combat | Base Attack Bonus +10, Depths of the Void, Improved Initiative, Power Attack, Void Use |
Choke Hold | You have learned the correct way to apply pressure to render an opponent unconscious. | Combat | Improved Grapple, Stunning Fist, Improved Unarmed Strike |
City Magic | You can use the city itself to enhance your spellcasting. | Metamagic | 3rd Level Caster |
Cleave | You can follow through with powerful blows. | Combat | STR 13, Power Attack |
Clever Wrestling | You have a better than normal chance to escape from a big creature's grapple or pin. | Utility | Improved Unarmed Strike, Size Medium or smaller |
Cold Endurance | Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Utility | Base Fort Save +2 |
Cold Focus | Your cold spells are more potent than normal. | Magic | |
Cold Spell Specialization | You do additional damage with cold spells. | Magic | CON 13, Snowcasting, Frozen Magic |
Combat Acrobat | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. | Combat | Tumble (9 ranks), Balance (9 ranks) |
Combat Archery | You do not provoke attacks of opportunity when firing a bow. | Combat | Dodge, Mobility, Point Blank Shot, Epic Level |
Combat Awareness | You learn to sense a foe's presence even with your eyes closed. | Combat | Base Attack Bonus +12, Combat Focus, Blind-Fight |
Combat Casting | You are adept at casting spells in combat. | Magic | |
Combat Defense | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | Combat | Dodge, WIS 13, Combat Focus, Base Attack Bonus +6 |
Combat Expertise | Take a penalty to hit your foe to raise your own AC | Combat | INT 13 |
Combat Focus | Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | Combat | WIS 13 |
Combat Reflexes | You can respond quickly and repeatedly to opponents who let their defenses down. | Combat | |
Combat Stability | When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | Combat | Combat Focus, WIS 13, Base Attack Bonus +3 |
Combat Tinkering | You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. | Combat | |
Combat Vigor | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. | Combat | Combat Focus, WIS 13, Base Attack Bonus +9 |
Commanding Presence | Your stern gaze leaves people quaking in fear | Utility | CHA 13, Eyes of Fury, Fearsome Appearance |
Compressed Spell | You are able to reduce the area of effect of a spell in order to increase its damage | Metamagic | Battle Magic |
Consume Spell | You counter a spell and absorb the energy unleashed to power another spell. | Magic | 3rd Level Caster |
Craft Aboleth Glyph | An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. | Item Creation | Aboleth, 5th Level Caster |
Craft Construct | You learn how to create constructs | Item Creation | Craft Magic Arms and Armor, Craft Wondrous Item |
Craft Epic Magic Arms and Armor | You can craft magic arms and armor of epic power. | Item Creation | Craft Magic Arms and Armor, Spellcraft (28 ranks), Knowledge (arcana) (28 ranks), Epic Level |
Craft Epic Rod | You can craft magic rods of epic power | Item Creation | Craft Rod, Spellcraft (32 ranks), Knowledge (arcana) (32 ranks), Epic Level |
Craft Epic Staff | You can craft staffs of epic power | Item Creation | Craft Staff, Epic Level, Spellcraft (35 ranks), Knowledge (arcana) (35 ranks) |
Craft Epic Wondrous Item | You can craft wondrous items of epic power | Item Creation | Epic Level, Craft Wondrous Item, Spellcraft (26 ranks), Knowledge (arcana) (26 ranks) |
Craft Magic Arms and Armor | You can create magic weapons, armor, and shields. | Item Creation | 5th Level Caster |
Craft Rod | You can create magic rods, which have varied magical effects. | Item Creation | 9th Level Caster |
Craft Skull Talisman | You can create skull talismans, which carry spells within themselves. | Item Creation | 6th Level Caster |
Craft Staff | You can create magic staffs, each of which has multiple magical effects. | Item Creation | 12th Level Caster |
Craft Wand | You can create wands, which hold spells | Item Creation | 5th Level Caster |
Craft Wondrous Item | You can create a wide variety of magic items, such as a crystal ball or a flying carpet. | Item Creation | 3rd Level Caster |
Create Infusion | You store a divine spell within a specially prepared herb | Item Creation | 3rd Level Caster, Wilderness Lore (4 ranks) |
Crystal Attunement | You can focus your ability to scry through a crystal ball with unparalleled acuity | Magic | Scry (1 rank), CHA 10 |
Curling Wave Strike | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | Combat | DEX 13, Improved Trip |
Daisho Technique | You are skilled at using the katana and wakizashi simultaneously. | Utility | Base Attack Bonus +1, Martial Weapon Proficiency (Katana + Wakizashi), WIS 13 |
Damage Reduction | You can shrug off some damage from attacks | Utility | Epic Level, CON 21 |
Dampen Spell | You have learned to channel energy into a foe's spell to weaken its effects. | Magic | Improved Counterspell |
Daunting Presence | Shake an opponent's resolve using your mere presence. | Utility | CHA 13, Base Attack Bonus +1 |
Deadeye Shot | When your target is busy dealing with an ally's melee attack, you strike. | Combat | Point Blank Shot, Precise Shot, Base Attack Bonus +4, Skirmish or Sneak Attack |
Deceitful | You have a knack for disguising the truth. | Utility | |
Deceptive Spell | You can cast spells that seem to come from somewhere other than where they should. | Metamagic | |
Deeper Reflection | You know meditative techniques that let you draw from the well of potential | Kata | Depths of the Void, Void Use, Concentration (10 ranks) |
Defensive Divination | Through the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs. | Magic | Mystic Awareness |
Defensive Move | You are trained at avoiding ranged attacks by moving or ducking. | Combat | DEX 13 |
Defensive Stance | You are trained at avoiding and blocking blows. | Combat | DEX 13 |
Defensive Strike | You can turn a strong defense into a powerful offense. | Combat | DEX 13, INT 13, Combat Expertise, Dodge |
Defensive Throw | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Combat | Dodge, Combat Reflexes, Improved Trip, Improved Unarmed Strike, DEX 13 |
Deflect Arrows | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Combat | Improved Unarmed Strike, DEX 13 |
Deflection to Attraction | Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. | Magic | DEX 15, CHA 19, Magical Aptitude |
Deft Hands | You have exceptional manual dexterity. | Utility | |
Depths of the Void | Your chi is more focused on the ebb and flow of the void. | Utility | Void Use |
Destructive Rage | You can shatter barriers and objects when enraged. | Combat | Rage or Frenzy Ability |
Devastating Critical | Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. | Combat | Epic Level, Cleave, Great Cleave, Improved Critical, Overwhelming Critical, Power Attack, Weapon Focus |
Dexterous Fortitude | You are able to resist physical attacks with exceptional agility | Utility | Slippery Mind, DEX 25, Epic Level |
Dexterous Will | You are able to resist compelling effects with exceptional agility. | Utility | Slippery Mind, DEX 25, Epic Level |
Diehard | You can remain conscious after attacks that would fell others. | Utility | Endurance |
Diligent | Your meticulousness allows you to analyze minute details that others miss. | Utility | |
Dire Charge | You can make a full attack as part of a charge. | Combat | Epic Level, Improved Initiative |
Dividing the Stars | With a phrase or two you can alter the perceptions of others towards and individual | Utility | Bluff (8 ranks), Diplomacy (8 ranks), Sense Motive (8 ranks) |
Dodge | You are adept at dodging blows. | Combat | DEX 13 |
Draconic Knowledge | Your draconic blood lets you access ancient draconic knowledge. | Utility | 1st Level Caster, Dragon or draconic heritage |
Dragonfriend | You are a known and respected ally of dragons. | Utility | Speaks Draconic, CHA 11 |
Dwell in Darkness | This kata of creeping movements centers the self on moving silently at the expense of strength | Kata | Ninja or Rogue, Hide (4 ranks), Move Silently (4 ranks) |
Eagle Claw Strike | Your superior insight allows you to strike objects with impressive force. | Combat | WIS 13, Improved Sunder, Improved Unarmed Strike |
Eagle's Fury | You know how to wield the eagle's claw with deadly speed. | Combat | DEX 15, Eagle's Claw Proficiency |
Earth's Embrace | You can crush opponents when you grapple them. | Combat | STR 15, Improved Grapple, Improved Unarmed Strike |
Efficient Defender | You have learned to use new techniques and modifications to your armor to increase its protective ability. | Combat | Heavy Armor Proficiency |
Efficient Item Creation | Select an item creation feat. You can create magic items using that feat much more quickly than normal | Item Creation | Knowledge (Arcana) (24 ranks), Spellcraft (24 ranks), Epic Level, Applicable Item Creation Feat |
Eldritch Knot | You have learned to braid spells from different schools of magic | Metamagic | Braided Spells |
Empower Spell | You can cast spells to greater effect. | Metamagic | |
Empower Spell-Like Ability | The creature can use a spell-like ability with greater effect. | Metamagic | Spell-like ability at caster level 6th or higher |
Endurance | You are capable of amazing feats of stamina. | Utility | |
Endure Blows | You gain DR 2/— | Utility | Dragon, CON 19, Toughness |
Energy Admixture | You can modify a spell that uses one type of energy to add an equal amount of another energy type. | Metamagic | Energy Substitution |
Energy Resistance | You can resist the effects of a chosen type of energy. | Utility | Epic Level |
Energy Substitution | You can modify an energy-based spell to use another type of energy instead. | Metamagic | Any Metamagic Feat, Knowledge (arcana) (5 ranks) |
Enhance Spell | You can increase the power limit of your damage-dealing spells. | Magic | Maximize Spell, Epic Level |
Enhanced Linkage | Your linked spells series are faster than normal. | Magic | The ability to cast linked spells |
Enlarge Spell | You can cast spells farther than normal. | Metamagic | |
Epic Dodge | You are able to evade attacks with exceptional agility. | Utility | Epic Level, DEX 25, Tumble (30 Ranks), Defensive Roll, Improved Evasion, Dodge |
Epic Endurance | You are capable of legendary feats of stamina. | Utility | Epic Level, Endurance, CON 25 |
Epic Fortitude | You have tremendously high fortitude. | Utility | Epic Level |
Epic Leadership | You attract more powerful cohorts and followers than normally possible. | Utility | Leadership, Leadership Score of 25, Epic Level, CHA 25 |
Epic Prowess | You have great skill in combat. | Combat | Epic Level |
Epic Reflexes | You have tremendously fast reflexes. | Utility | Epic Level |
Epic Reputation | Your reputation provides great bonuses on interactions with others. | Utility | Epic Level |
Epic Skill Focus | You have a legendary knack with a chosen skill. | Utility | Epic Level, Chosen Skill (20 ranks) |
Epic Speed | You can move much more quickly than a normal person | Utility | Epic Level, Run, DEX 21 |
Epic Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Magic | Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school |
Epic Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Magic | Spell Penetration, Greater Spell Penetration, Epic Level |
Epic Spellcasting | You can create and cast spells that transcend the most powerful existing spells. | Magic | Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level |
Epic Spellfire Wielder | Your can store more spellfire energy levels than normal. | Magic | Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks) |
Epic Toughness | You are preternaturally tough. | Utility | Epic Level |
Epic Weapon Focus | You are especially good at using one chosen type of weapon. | Combat | Epic Level, Weapon Focus, Greater Weapon Focus |
Epic Weapon Specialization | Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. | Combat | Epic Weapon Focus, Weapon Specialization, Epic Level |
Epic Will | You have tremendously strong willpower. | Utility | Epic Level |
Eschew Materials | You can cast spells without relying on material components. | Magic | |
Etch Object Rune | You can etch magical runes onto the surfaces of inanimate objects. | Item Creation | 5th Level Caster |
Evil Brand | You are branded with a mark from a dark patron. | Utility | Vorovia Setting |
Evil Weft | You may infuse your woven light items with negative energy. | Item Creation | Any Weave Feat, Ability to Rebuke Undead |
Exceptional Deflection | You can deflect any type of ranged attack. | Combat | Epic Level, DEX 21, Improved Unarmed Strike, WIS 19 |
Exotic Armor Proficiency | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Utility | Armor Proficiency of the appropriate sort |
Exotic Weapon Proficiency | You are skilled with an exotic weapon | Combat | Base Attack Bonus +1 |
Expert Swimmer | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. | Utility | Endurance, Swim (4 ranks) |
Extend Spell | You can cast spells that last longer than normal. | Metamagic | |
Extended Life Span | Accumulation of various experience in the world have led your body to last miraculously than most of your race. | Utility | Epic Level |
Extra Turning | You can turn or rebuke creatures more often than normal. | Magic | Ability to Turn or Rebuke creatures |
Eyes of Fury | Your great skill causes enemies to doubt themselves. | Utility | CHA 13 |
Faith in the Frost | You channel frozen energies from your deity when you turn or rebuke creatures. | Magic | Ability to turn or rebuke creatures, Cold of Winter Domain |
Falling Star Strike | You have mastered the art of striking a nerve that blinds a humanoid opponent. | Combat | WIS 17, Base Attack Bonus +4, Stunning Fist, Improved Unarmed Strike |
Familiar Spell | Your familiar can use one of your spells as a spell-like ability. | Magic | INT 25 or CHA 25, Epic Level |
Far Shot | You can get greater distance out of a ranged weapon. | Combat | Point Blank Shot |
Farcasting | You have mastered the art of casting spells at extreme ranges | Metamagic | Enlarge Spell |
Fast Healing | You heal your wounds very quickly. | Utility | Epic Level, CON 25 |
Fast Wild Shape | You assume your wild shape faster and more easily than you otherwise could | Magic | DEX 13, Ability to Change Form |
Fearless | You never consider retreat or flight from battle | Utility | |
Fearsome Appearance | Your presence in battle sows doubt amid your enemies and weakens their will to attack you. | Utility | CHA 13, Eyes of Fury |
Fey Archer | Your skill with the bow seems almost magical. | Combat | |
Fey Swordsman | Your skill with a blade seems almost magical, lending you the grace of the ethereal fey. | Combat | |
Fiendish Focus | You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. | Magic | Any non-good alignment |
Fiery Spell | Your fire magic is bolstered, further scorching your enemies. | Metamagic | |
Fists of Iron | You have learned the secrets of imbuing your unarmed attacks with extra force. | Combat | Improved Unarmed Strike, Base Attack Bonus +2, Stunning Fist |
Flame Fist | You mimic fire's energy manipulation and transfer stunning effects from yourself to others. | Combat | DEX 13, Improved Unarmed Strike, Void Use |
Fling Ally | You can launch your comrades into the air as if they were thrown weapons. | Combat | Rock Hurling, STR 19, Size Large or Larger |
Fling Enemy | When you're wrestling a foe, you can lift him into the air and hurl him. | Combat | STR 19, Rock Hurling, Size Large or Larger |
Flyby Attack | You attack while on the wing. | Combat | Ability to fly |
Flying Fish Leap | You can hurl yourself out of the water with ease. | Utility | Jump (8 ranks), Swim (4 ranks) |
Force of Personality | Use CHA Mod instead of WIS Mod for mind affecting spells and effects | Utility | CHA 13 |
Forge Epic Ring | You can forge rings of epic power | Item Creation | Epic Level, Forge Ring, Spellcraft (35 ranks), Knowledge (arcana) (35 ranks) |
Forge Ring | You can create magic rings, which have varied magical effects. | Item Creation | 12th Level Caster |
Freezing the Lifeblood | You can paralyze a humanoid opponent with an unarmed attack. | Combat | WIS 17, Base Attack Bonus +10, Improved Unarmed Strike, Stunning Fist |
Frozen Berserker | When you enter your barbarian rage, your body becomes infused with cold energy. | Combat | Rage |
Frozen Magic | Your cold spells are more powerful when you cast them in a cold region. | Magic | Snowcasting, CON 13 |
Frozen Wild Shape | You can assume the form of magical beasts with the cold subtype. | Magic | Base Fort Save +6, Wild Shape |
Fury Without End | You ignore pain and difficulty until your goal is achieved | Kata | Toughness, Way of the Lion, Weapon Proficiency |
Gentle Blade of Winter | You disrupt the chi of your opponents using your blade. | Kata | Akodo's Technique, The Final Lesson, Power Attack, Void Use, Way of the Lion, Weapon Focus |
Giant's Toughness | You are amazingly tough | Utility | Base Fort Save +8 |
Goad | You are skilled at inducing opponents to attack you. | Combat | CHA 13, Base Attack Bonus +1 |
Grappling Block | You can catch and pin an opponent's weapon with your bare hands. | Combat | Deflect Arrows, Combat Expertise, Combat Reflexes, Improved Unarmed Strike, Improved Disarm, INT 13 |
Great Captain | You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. | Utility | Knowledge (Geography)(7 ranks), Profession (Sailor)(7 ranks), Leadership |
Great Charisma | Your powers of persuasion and leadership are greater than normal. | Utility | Epic Level |
Great Cleave | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Combat | Power Attack, Cleave, STR 13, Base Attack Bonus +4 |
Great Constitution | Your health and endurance are greater than normal. | Utility | Epic Level |
Great Dexterity | Your agility and coordination are greater than normal. | Utility | Epic Level |
Great Diplomat | You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. | Utility | |
Great Fortitude | +2 on Fort Saves | Utility | |
Great Intelligence | Your powers of reason and learning are greater than normal. | Utility | Epic Level |
Great Resistance | You have a natural resistance to spell and spell-like effects generated by magical items. | Magic | Iron Will, WIS 15 |
Great Smiting | Your smiting is incredibly potent | Combat | CHA 25, Smite, Epic Level |
Great Strength | Your muscle and physical power are greater than normal. | Utility | Epic Level |
Great Wisdom | Your willpower and insight are greater than normal. | Utility | Epic Level |
Greater Capacity | When you create a magic item which carries charges, you are able to fill it with far more magical energy than is normal. | Item Creation | At least one of Craft Staff, Craft Rod, or Craft Wand |
Greater Cold Focus | Your cold spells are now even more potent than before. | Magic | Cold Focus |
Greater Conjuring | You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. | Magic | Spell Focus (conjuration) |
Greater Kiai Shout | Your kiai shout can panic your opponents. | Combat | Kiai Shout, CHA 13, Base Attack Bonus +9 |
Greater Spell Focus | Your spells of your chosen school are now even more potent than before. | Magic | Spell Focus |
Greater Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Magic | Spell Penetration |
Greater Two-Weapon Fighting | You are a master at fighting two-handed. | Combat | DEX 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, Base Attack Bonus +11 |
Greater Weapon Focus | You are especially good at using a weapon you have weapon focus with. | Combat | Weapon Focus, Weapon Proficiency, Base Attack Bonus +8 |
Greater Weapon Specialization | You deal extra damage when using a weapon you are specialized with | Combat | Base Attack Bonus +12, Greater Weapon Focus, Weapon Proficiency, Weapon Focus, Weapon Specialization |
Haggler | You tend to get the best of any bargain | Utility | |
Hammer and Piton | You can drive pitons into your foes, giving you a useful perch from which to strike. | Combat | Climb (3 Ranks), STR 15 |
Hand of Osano-Wo | You are adept at wielding your strength to your best advantage while using two weapons | Combat | Two-Weapon Fighting, STR 15, Base Attack Bonus +3 |
Heart of the Dragon | The unrighteous fall before your furious blades. | Combat | Daisho Technique, Base Attack Bonus +10, Cleave, Martial Weapon Proficiency (Katana + Wakizashi) |
Heat Endurance | Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. | Utility | Base Fort Save +2 |
Heaven's Wing | You build focus and then release the energy in a flurry of motion. | Kata | Depths of the Void, No-Mind, Void Use, Way of the Phoenix, Weapon Focus |
Heavy Armor Proficiency | You are proficient with heavy armor | Utility | Light Armor Proficiency, Medium Armor Proficiency |
Heighten Spell | You can cast a spell as if it were a higher-level spell than it actually is. | Metamagic | |
Heightened Sight | Your vision has been enhanced through divination magic to greater accuracy and distance, allowing you to see things others could never bring into focus. | Magic | Mystic Awareness |
Hida's Rage | Rage flows through your veins; you are ready to make the ultimate sacrifice | Combat | The Mountain Does Not Move, Toughness |
High Magic | You have learned the secrets of Elven high magic | Metamagic | 9th Level Caster |
Himitsuheiki Advanced | You can quickly obtain a weapon even in desperate situations, and can discard weapons to confuse and disorient. | Combat | DEX 13, Combat Reflexes, Base Attack Bonus +6, Himitsuheiki Novice |
Himitsuheiki Master | You are never unarmed and never without an entire arsenal of weapons. | Combat | Base Attack Bonus +12, DEX 14, Combat Reflexes, Himitsuheiki Novice, Himitsuheiki Advanced |
Himitsuheiki Novice | You have learned to use your environment as weapon | Combat | Base Attack Bonus +1, DEX 13, Combat Reflexes |
Holy Subdual | You can turn bonus damage into nonlethal damage. | Combat | Subduing Strike |
Honest Merchant | You are descended from a merchant of only the most upstanding principles. | Utility | |
Hover | The creature can come to a halt in midair. | Utility | Fly speed |
Howl of the Moto | You have learned a frightening war howl. | Kata | Cleave, Depths of the Void, Intimidate (Class Skill), One Spirit, Power Attack, Void Use |
Hunger of the Maggots | You feast upon the souls of those you kill. | Combat | Taint Modifier of +2, Base Attack Bonus +5 |
Icy Calling | Your summon spells work better in the frostfell if you summon native creatures. | Magic | CON 13, Snowcasting |
Ignore Material Components | You need not use any material components in casting your spells. | Magic | Able to cast 9th level arcane or divine spells, Epic Level, Eschew Materials |
Illusion Focus | You have gained mastery over the use of one form of Illusionism | Magic | Spell Focus (Illusion) |
Illusory Insight | You have gained the ability to see through illusions with greater ease | Magic | Spell Focus (Illusion) |
Imbue Illusion | You grant illusions you create the ability to cast spells | Metamagic | Spell Focus (Illusion) |
Imbued Healing | You imbue your healing spells with additional benefits based on the power of your belief. | Metamagic | Ability to cast Conjuration (Healing) Spells, Domain Access |
Immovability | You are hard to trip or knockdown. | Combat | |
Improved Alignment-Based Casting | Your spells of a particular alignment are more powerful than normal. | Magic | Ability to cast 9th-level divine spells, Epic Level, Access to an alignment based domain (Chaos, Evil, Good, Law) - alignment must match domain chosen |
Improved Aura of Courage | Your aura of courage is stronger than normal. | Magic | CHA 25, Aura of Courage, Epic Level |
Improved Bull Rush | Your Bull Rush is more effective. | Combat | STR 13, Power Attack |
Improved Cold Endurance | Your training and natural hardiness have improved your natural resistance to cold temperatures. | Utility | Base Fort Save +6, Cold Endurance |
Improved Combat Casting | You can cast spells while threatened without fear of being attacked. | Magic | Combat Casting, Concentration (25 ranks), Epic Level |
Improved Combat Expertise | You have mastered the art of defense in combat. | Combat | Base Attack Bonus +6, INT 13, Combat Expertise |
Improved Combat Reflexes | You can respond to any number of opponents who let their defenses down. | Combat | Epic Level, DEX 21, Combat Reflexes |
Improved Counterspell | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Magic | |
Improved Critical | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Combat | Base Attack Bonus +8, Weapon Proficiency |
Improved Disarm | Disarm foes without provoking AoOs | Combat | Combat Expertise, INT 13 |
Improved Feint | You are skilled at misdirecting your opponent's attention in combat. | Combat | Combat Expertise, INT 13 |
Improved Grapple | You are skilled at grappling opponents. | Combat | Improved Unarmed Strike, DEX 13 |
Improved Heat Endurance | You can survive even in the most extreme natural heat conditions. | Utility | Base Fort Save +6, Heat Endurance |
Improved Heighten Spell | You can cast a spell at any level above its own. | Metamagic | Epic Level, Spellcraft (20 ranks), Heighten Spell |
Improved Initiative | You can react more quickly than normal in a fight. | Utility | |
Improved Item Creation | You are a skilled crafter of magic items and are able to pull ambient magic energy from the natural world, allowing you to preserve your own strength and life force. | Item Creation | Any Two Item Creation feats |
Improved Metamagic | You can cast spells using metamagic feats more easily than normal. | Metamagic | Spellcraft (30 ranks), Four Metamagic Feats |
Improved Mounted Archery | You can make ranged attacks from a mount almost as well as you can from the ground. | Combat | Mounted Combat, Mounted Archery, Ride (1 rank) |
Improved Natural Attack | Your natural weapons are more potent than normal | Combat | Natural weapon, Base Attack Bonus +4 |
Improved Overrun | You are skilled at knocking down opponents. | Combat | STR 13, Power Attack |
Improved Precise Shot | Your ranged attacks can ignore the effects of cover or concealment. | Combat | Point Blank Shot, Precise Shot, DEX 19, Base Attack Bonus +11 |
Improved Rapid Shot | You are an expert at firing weapons with exceptional speed. | Combat | Point Blank Shot, Rapid Shot, Manyshot |
Improved Rock Hurling | Your accuracy and effectiveness with thrown rocks improves. | Combat | Rock Hurling, STR 23, Size Large or larger |
Improved Shield Bash | You can bash with a shield while retaining its shield bonus to your Armor Class. | Combat | Shield Proficiency |
Improved Sneak Attack | Your sneak attacks are more deadly than normal. | Combat | Sneak Attack +8d6, Epic Level |
Improved Speed | You are faster than others of your kind. | Utility | STR 13, Dragon |
Improved Spell Capacity | You can prepare spells that exceed the normal limits of spellcasting. | Magic | Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Epic Level |
Improved Spell Resistance | Your innate resistance to magical effects increases. | Magic | Must have spell resistance from a feat, or other permanent effect, Epic Level |
Improved Sunder | You are skilled at attacking your opponents' weapons and shields, as well as other objects. | Combat | Power Attack, STR 13 |
Improved Swimming | You can swim faster than you normally could. | Utility | Swim (6 ranks) |
Improved Trip | You are trained not only in tripping opponents safely but also in following through with an attack. | Combat | INT 13, Combat Expertise |
Improved Turning | Your turning or rebuking attempts are more powerful than normal. | Magic | Turn/Rebuke Undead |
Improved Two-Weapon Fighting | You are an expert in fighting two-handed. | Combat | DEX 17, Two-Weapon Fighting, Base Attack Bonus +9 |
Improved Unarmed Strike | You are skilled at fighting while unarmed. | Combat | |
Increased Effectiveness | Magic items respond to your touch and gain strength from your spellcasting power. | Magic | Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells |
Indirect Spell | A spell you cast with this feat can travel through a scrying focus or divination spell and bypass the need for line of effect or range limitations. | Metamagic | Any Other Metamagic Feat |
Infinite Deflection | You can deflect an infinite number of projectiles. | Combat | Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, DEX 25, Epic Level |
Inscribe Rune | You can create magic runes that hold spells until triggered. | Item Creation | 3rd Level Divine Caster, INT 13, Craft (appropriate skill) |
Instant Stand | You know how to leap to your feet quickly from a prone position | Utility | |
Intensify Spell | You can cast spells with exceptionally great effect. | Metamagic | Epic Level, Ability to cast 9th level spells, Spellcraft (30 ranks), Maximize Spell, Empower Spell |
Intimidating Rage | Your rage engenders fear in your opponents. | Combat | Rage or Frenzy ability |
Investigator | You have a knack for finding information. | Utility | |
Involuntary Rage | Take massive damage, rage until the end of combat | Combat | Toughness, CON 20 |
Iron Will | +2 on Will Saves | Utility | |
Ishiken-do | The power of the Void runs through your veins. | Magic | Void Use, Shugenja |
Item Aptitude | You have a natural knack for discovering an item’s magical effects and triggering them. | Utility | CHA 15 |
Item Image | You can bond yourself or someone else with a magic item by use of a tattoo. | Magic | INT 17, 7th Level Caster |
Jack of All Trades | You have picked up a smattering of even the most obscure skills. | Utility | INT 13 |
Kakita's Technique | You have learned to focus the void through your sword. | Combat | Way of the Crane, Void Use, DEX 13, Base Attack Bonus +3 |
Karmic Strike | You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. | Combat | Dodge, Combat Expertise, DEX 13 |
Ki Throw | Your physical control and mastery of momentum allows you to throw enemies. | Combat | Improved Trip, Improved Unarmed Strike, Improved Grapple |
Kiai Shout | You can bellow forth a shout that strikes terror into your enemies. | Combat | CHA 13, Base Attack Bonus +1 |
Kiss of the Lotus | A kata that channels your negative energy outward to cripple a foe by disrupting their energy flow. | Kata | 3rd Level Ninja, DEX 16, STR 14, Improved Unarmed Strike |
Know Your Enemy | You can learn your opponents fighting style and take advantage of weaknesses. | Combat | WIS 13, Patience |
Landwalker | You can survive out of the water for a longer period of time than most of your kind. | Utility | Needs to breathe water |
Leadership | Attract loyal minions and cohorts | Utility | Character Level 6th |
Legacy of the Four Winds | You lash out at anything that attacks you | Combat | Base Attack Bonus +8, Mounted Combat, Ride-By Attack |
Legendary Climber | You can climb rapidly much more easily than a normal person. | Utility | Epic Level, Balance (12 ranks), Climb (24 ranks), DEX 21 |
Legendary Commander | You attract and lead great armies of followers through sheer force of personality. | Utility | Must rule own kingdom and have a stronghold, Epic Level, CHA 25, Epic Leadership, Diplomacy (30 ranks), Leadership |
Legendary Rider | You can ride a mount in combat with ease, even bareback. | Utility | Epic Level, Ride (24 ranks) |
Legendary Tracker | You can track prey across or through the water, or even through the air. | Utility | Track, Epic Level, Knowledge (Nature) (30 ranks), WIS 25, Wilderness Lore (30 ranks) |
Let Him Go By | When the enemy charges you with strength and urgency let him go by | Combat | Void Use, Base Attack Bonus +6 |
Life to the Inanimate | You imbue an inanimate magical item with intelligence. | Item Creation | 10th Level Caster |
Light Armor Proficiency | You are proficient with light armor | Utility | |
Lightning Reflexes | +2 to Reflex saves | Utility | |
Lightning Stealth | You are able to move with both speed and stealth | Utility | Hide (6 ranks), Move Silently (6 ranks), 3rd Level Ninja |
Lingering Damage | Your sneak attacks continue to deal damage even after you strike. | Combat | Sneak Attack +8d6, Crippling Strike, Epic Level |
Lord of the Uttercold | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. | Metamagic | Energy Substitution, Ability to cast Cold spells, Knowledge (the planes) (9 ranks) |
Mage Slayer | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Combat | Base Attack Bonus +3, Spellcraft (2 ranks) |
Magical Aptitude | +2 Spellcraft and +2 Use Magical Device | Utility | |
Magical Artisan | You have mastered the method of creating a certain kind of magic item. | Item Creation | Any Item Creation feat |
Manyshot | You can fire multiple arrows simultaneously against a nearby target. | Combat | Point Blank Shot, Rapid Shot, DEX 17, Base Attack Bonus +6 |
Martial Weapon Proficiency | You are proficient with certain martial weapons in combat. | Utility | |
Master Staff | You can activate a staff without using a charge. | Magic | Craft Staff, Epic Level, Spellcraft (15 ranks) |
Master Wand | You can activate a wand without using a charge. | Magic | Spellcraft (15 ranks), Epic Level |
Matsu's Roar | Your fury in battle is terrifying to behold | Combat | Base Attack Bonus +6, Void Use |
Maximize Breath | You take a full round action to maximize breath weapon effectiveness | Metamagic | CON 17, Breath Weapon |
Maximize Spell | You can cast spells to maximum effect. | Metamagic | |
Medium Armor Proficiency | You are proficient with medium armor | Utility | Light Armor Proficiency |
Melodic Casting | You can weave your music and magic together into a single perfect voice. | Magic | Bardic Music, Spellcraft (4 ranks), Perform (4 ranks) |
Mobile Defense | You can adjust your position while maintaining a defensive stance. | Combat | Epic Level, DEX 15, Spring Attack, Mobility, Defensive Stance 5/day |
Mobility | You are skilled at dodging past opponents and avoiding blows. | Combat | Dodge, DEX 13 |
Mortalbane | The creature can make a spell-like ability particularly deadly to mortals. | Metamagic | |
Mountain Warrior | You are adept at fighting on the uneven ground of mountainous terrain. | Combat | Wilderness Lore (5 ranks), Base Attack Bonus +3 |
Mountaineer | You are a particularly gifted explorer and mountain climber. | Utility | |
Mounted Archery | You are skilled in using ranged weapons while mounted. | Combat | Ride (1 rank), Mounted Combat |
Mounted Combat | You are skilled in mounted Combat | Combat | Ride (1 rank) |
Multiattack | A creature with this feat is adept at using all its natural weapons at once. | Combat | Three or More Natural Attacks |
Multispell | You can cast an additional quickened spell in a round. | Metamagic | Quicken Spell, Ability to cast 9th level spells, Epic Level |
Multiweapon Fighting | You can fight with multiple weapons | Combat | DEX 13, Three or more hands |
My Brother's Soul | You focus on striking between the elements. | Kata | Way of the Dragon, Heart of the Dragon |
Mystic Awareness | You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so. | Magic | Ability to cast Divination Spells, Alertness |
Natural Spell | You cast spells while in a wild shape. | Magic | WIS 13, Ability to Wild Shape |
Negative Energy Burst (Feat) | You can use your rebuke/ command undead ability to unleash a burst of negative energy | Magic | CHA 25, Epic Level, Ability to turn or rebuke undead, Inflict Critical Wounds, Evil Alignment |
Negotiator | You are good at gauging and swaying attitudes. | Utility | |
Nimble Fingers | You are adept at manipulating small, delicate objects. | Utility | |
Nimbus of Light | You are cloaked in a radiant light that marks you as a servant of the purest ideals. | Magic | |
No-Mind | You are always prepared to deal with any situation. | Combat | WIS 13, Base Attack Bonus +9, Void Use, Way of the Phoenix |
Old Salt | You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather. | Utility | Profession (sailor) (5 ranks) |
One Leg Stance | You ready yourself to strike many times in rapid succesion at the cost of your movement | Kata | Improved Initiative, Void Use, Weapon Focus, Weapon Proficiency |
One Spirit | You learn from your mistakes and make the best of them. | Combat | Base Attack Bonus +6 |
One-Strike Blade | You make single attacks with incredible speed and accuracy with your katana. | Kata | Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Weapon Focus |
Overcome Weakness | You can overcome an innate vulnerability through sheer willpower. | Utility | Iron Will, Suppress Weakness, Vulnerability to Energy |
Overwhelming Critical | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. | Combat | STR 23, Epic Level, Cleave, Great Cleave, Improved Critical, Power Attack, Weapon Focus |
Pain Mastery | For every 50 points of damage taken, +2 STR, exhausted after combat. | Combat | CON 20, Toughness |
Pain Touch | You cause intense pain in an opponent with a successful stunning attack. | Combat | Base Attack Bonus +2, Stunning Fist, WIS 15 |
Patience | You are adept at taking the initiative without going first | Combat | WIS 13 |
Penetrate Damage Reduction | You can bypass a creature's damage reduction. | Combat | Epic Level |
Penetrating Shot | You send a powerful shot cleaving through your enemies. | Combat | Point Blank Shot, STR 15, Base Attack Bonus +10 |
Perceived Alignment | Through self-control and discipline, you are able to cloak your true motivations, even to the eyes of magic.. | Utility | INT 13 |
Perfect Health | You are immune to normal diseases and common poisons. | Utility | Epic Level, Great Fortitude, CON 25 |
Permanent Emanation | One of your personal emanation spells becomes permanent. | Magic | Spellcraft (25 ranks), Ability to cast the spell to be made permanent, Epic Level |
Persuasive | You have a way with words and body language. | Utility | |
Pharaoh's Fist | Your unarmed strikes echo with thunder, stunning your foe and those nearby. | Combat | STR 15, Improved Unarmed Strike, Stunning Fist |
Piercing Cold | Your cold spells are so cold that they can damage creatures normally resistant or immune to cold. | Metamagic | |
Planar Ascetic | +2 Knowledge Planes and +2 Knowledge Religion | Utility | |
Planar Turning | You can turn or rebuke outsiders. | Magic | WIS 25, CHA 25, Epic Level, Ability to turn and rebuke undead |
Plant Control | You can channel the power of nature to gain mastery over plant creatures. | Magic | Can Cast Speak With Plants, Plant Defiance |
Plant Defiance | You channel the power of nature to drive off plant creatures. | Magic | Can Cast Speak With Plants and Animals |
Point Blank Shot | You are skilled at making well-placed shots with ranged weapons at close range. | Combat | |
Poison Expert | Your skill at crafting and delivering toxins has made you a more deadly poisoner. | Combat | Poison use, Craft (poisonmaking) (4 ranks) |
Poison Immunity | After prolonged exposure to a poison or toxin, you have rendered yourself immune to it. | Utility | |
Poison Master | The toxins you create and use are particularly virulent. | Combat | Poison Expert, Poison use, Craft (Poisonmaking) (8 ranks) |
Poisoned Wind | You move at incredible speeds, so focused on speed you fail to cover yourself as well as normal. | Kata | DEX 16, Tumble (6 ranks) |
Pole Fighter | Your monastic training included extensive work with polearms and other similar weapons. | Combat | Flurry of Blows, Weapon Proficiency (with chosen weapon), Weapon Focus |
Polyglot | You can speak, read, and write all languages. | Utility | Epic Level, INT 25 |
Positive Energy Aura | You automatically turn (or even destroy) lesser undead. | Magic | Epic Level, Dispel Evil, Turn Undead |
Power Attack | You can make exceptionally powerful melee attacks. | Combat | STR 13 |
Power Critical | With a chosen weapon, you know how to hit where it hurts. | Combat | Base Attack Bonus +4, Weapon Focus |
Prayer's End | You gather your chi waiting for the perfect moment to strike | Kata | Hand of Osano-Wo, Two-Weapon Fighting, Way of the Mantis |
Precise Shot | You are skilled at timing and aiming ranged attacks. | Combat | Point Blank Shot |
Primeval Wild Shape | Your wild shape forms are stronger than normal. | Magic | Wild Shape |
Psychic Spell | A curse to those who rely on physical might and agility, your spells target the mind as well as the body, making them much harder to resist. | Metamagic | Ability to cast Illusion and Divination magic |
Pure Weave | You may infuse your woven light items with positive energy. | Item Creation | Any "Weave" Feat, Turn Undead |
Push | Your forceful blows push opponents aside. | Combat | STR 13, Power Attack |
Quick Draw | You can draw weapons with startling speed. | Combat | Base Attack Bonus +1 |
Quick Reconnoiter | You can learn a lot of information from just a quick scan of an area or object. | Utility | Listen (5 ranks), Spot (5 ranks) |
Quick Recovery | It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. | Utility | |
Quicken Spell | You can cast a spell with a moment's thought. | Metamagic | |
Quicken Spell-Like Ability | With this feat you can employ a spell-like ability with a moment's thought. | Metamagic | Spell-like ability at caster level 10th or higher |
Quickslime | The slime attack of an aboleth with this feat is particularly fast and difficult to resist. | Utility | Ability Focus, Aboleth |
Ram | You are adept at forcing your way through opponents. | Combat | |
Ranged Disarm | You can disarm a foe from a distance. | Combat | Point Blank Shot, Precise Shot, Base Attack Bonus +5 |
Ranged Pin | Use Ranged weapon to grapple foe within 30'. | Combat | Point Blank Shot, Precise Shot, DEX 15, Base Attack Bonus +5 |
Ranged Sunder | You can attack an opponent's weapon at a distance. | Combat | Point Blank Shot, Precise Shot, STR 13, Base Attack Bonus +5 |
Ranged Weapon Mastery | You have mastered a wide range of ranged weapons. | Combat | Weapon Focus, Weapon Specialization, Base Attack Bonus +8, Weapon Proficiency |
Rapid Blitz | You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. | Combat | Bounding Assault, Spring Attack, Mobility, Dodge, DEX 13, Base Attack Bonus +18 |
Rapid Ready | You prepare for battle quickly. | Utility | |
Rapid Reload | You reload a crossbow more quickly than normal. | Combat | Base Attack Bonus +2, Crossbow Proficiency |
Rapid Shot | You can use ranged weapons with exceptional speed. | Combat | Point Blank Shot, DEX 13 |
Rapid Swimming | You are one with the water. | Utility | Natural Swim Speed, Base Fort Save +2 |
Rattlesnake Strike | Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. | Combat | Improved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15 |
Reactive Counterspell | You can react quickly to counter spells cast by opponents. | Magic | Improved Counterspell, Improved Initiative |
Recover Breath | -1 round for Breath Weapon to Recharge | Metamagic | Breath Weapon, CON 17 |
Red Dawn's Gift | Your powers warn you of danger. | Combat | DEX 17, 10 Levels of Arcane Spells, Words of Turning |
Reflect Arrows | You reflect ranged attacks back upon the attacker. | Combat | Deflect Arrows, Epic Level, Improved Unarmed Strike, DEX 25 |
Reforge Item | You know the secret of repairing magic items, even ones which have been completely destroyed and can reforge an item so that it does not lose its magical abilities. | Item Creation | INT 15, Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item or Forge Ring |
Remain Conscious | You have a tenacity of will that supports you even when things look bleak | Combat | Endurance, Toughness, Iron Will, Base Attack Bonus +2 |
Rend | You can rend opponents you hit with your claws. | Combat | Two Claw attacks, STR 13, Power Attack, Snatch, Size Huge or Larger |
Ride-By Attack | You are skilled at making fast attacks for your mount. | Combat | Ride (1 rank), Mounted Combat |
Rock Hurling | You can throw rocks just like a giant can | Combat | STR 19, Size Large or larger |
Roof-Jumper | You can make use of the features of the city as handholds and footholds, defying the pull of gravity. | Combat | Dodge, Mobility, Balance (7 ranks), Jump (7 ranks), Roofwalker |
Roofwalker | You are adept at moving and fighting on rooftops and ledges. | Combat | Dodge, Mobility, Balance (5 ranks), Jump (5 ranks) |
Run | You are fleet of foot | Utility | |
Sahuagin Flip | You can safely attack and withdraw underwater. | Combat | Swim speed, DEX 13, Dodge |
Sailor's Balance | You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. | Utility | Profession (sailor) (4 ranks) |
Sanctify Martial Strike | Sacred power suffuses your attacks with a certain kind of weapon. | Combat | CHA 15, Weapon Focus |
Sanctify Weapon | You can focus holy power into your weapon. | Combat | Can Cast Align Weapon |
Sand Camouflage | You can hide yourself in sand with a moment's notice. | Utility | Sandskimmer, Hide (5 ranks) |
Sand Dancer | While making another attack, you attempt to blind a foe with thrown sand. | Combat | Tumble (4 ranks), WIS 13 |
Sand Snare | When you knock your foes into the sand, they have a hard time regaining their feet. | Combat | Combat Expertise, Improved Trip |
Sand Spinner | You spray sand with your acrobatic maneuvers. | Combat | Sand Dancer, Tumble (8 ranks), WIS 13 |
Sandskimmer | You are particularly adept at moving over sand. | Utility | |
Scorpion's Grasp | Like the scorpion, you can grab and hold your prey. | Combat | STR 13, Improved Unarmed Strike, Improved Grapple |
Scorpion's Instincts | You are hard to find in the waste. | Utility | Hide (5 ranks), DEX 13 |
Scorpion's Resolve | Like the scorpion, you are not easily distracted. | Utility | |
Scorpion's Sense | Like the scorpion, you sense other creatures simply by perceiving their contact with the sand. | Utility | |
Scribe Epic Scroll | You can scribe scrolls of epic power. | Item Creation | Epic Level, Scribe Scroll, Knowledge (arcana) (24 ranks), Spellcraft (24 ranks) |
Scribe Scroll | Gain the ability to create scrolls for spells you know. | Item Creation | 1st Level Caster |
Sea Legs | You are accustomed to the rolling motion on board a ship and can use this motion to your advantage. | Utility | |
Searing Spell | Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. | Metamagic | |
Self-Concealment | When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you. | Combat | Hide (30 ranks), Tumble (30 ranks), DEX 30, Epic Level |
Self-Sufficient | You can take care of yourself in harsh environments and situations. | Combat | |
Serpent Fang | You are able to project your ki to strike foes as though you had extended reach. | Combat | Improved Unarmed Strike, Stunning Fist, WIS 15 |
Shadow Leap | This kata greatly increases your speed and agility while in areas of darkness | Kata | 1st level Ninja |
Shadow Reflection | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | Magic | 3rd Level Shadowcaster, Dancing Shadows or Clinging Darkness |
Shadow Wave | You create a cloud of darkness hampering all vision | Kata | Taint Score of 3, 8th level Ninja |
Shards of Earth (Tetsubo) | You focus your chi like the earth to become strong like the mountains | Kata | Cleave, Martial Weapon Proficiency, Power Attack, The Mountain Does Not Move, Void Use |
Shards of Earth (Unarmed) | You focus your chi like the earth to become strong like the mountains | Kata | Breaking Blow, Fists of Iron, Improved Unarmed Strike, The Mountain Does Not Move, Power Attack, Void Use |
Sharp-Shooting | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Combat | Point Blank Shot, Precise Shot, Base Attack Bonus +3 |
Shield Proficiency | You are proficient with bucklers, small shields, and large shields. | Utility | |
Shinjo's Breath | You can perform an acrobatic dismount | Kata | Ride (Class Skill), Way of the Unicorn |
Shock Resistant | You are unlikely to die from a single attack. | Utility | Undying, CON 13 |
Shock Wave | You can strike the ground with your tail so hard it knocks other creatures down. | Combat | STR 13, Dragon, Size Large or Larger, Power Attack |
Shot on the Run | You are highly trained in skirmish ranged weapon tactics. | Combat | Dodge, Mobility, Point Blank Shot, DEX 13, Base Attack Bonus +4 |
Silent Spell | You can cast spells silently | Metamagic | |
Simple Weapon Proficiency | You understand how to use all types of simple weapons in combat. | Utility | |
Skill Focus | +3 bonus to a selected skill | Utility | |
Smite Fiery Foe | You can smite creatures with the fire subtype | Combat | Smite |
Snatch | You can grapple more easily with your claws or bite. | Combat | Access to a form with either claws or bite as natural weapons |
Snatch Arrows | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Combat | Deflect Arrows, Improved Unarmed Strike, DEX 15 |
Sneak Attack of Opportunity | Whenever your opponent lets his guard down, you can make a sneak attack. | Combat | Opportunist, Epic Level, Sneak Attack +8d6 |
Snowcasting | You add ice or snow to your spell's components to make them more powerful. | Magic | CON 13 |
Snowflake Wardance | You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. | Combat | Perform (6 ranks), Bardic Music |
Snowrunner | You are particularly adept at moving through snow and over ice. | Utility | Woodland Stride |
Song of the Dead | You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others. | Metamagic | |
Soul of Stone | You draw your strength inward hardening your body from harm | Kata | Way of the Crab |
Soul of the Storm | You have learned to channel the rage of Osano-Wo. | Combat | Base Attack Bonus +6, Void Use |
Special Dispensation | You have been given leave to carry even banned armor, weapons, and equipment in a given area. | Utility | |
Spectral Strike | You can strike incorporeal creatures as if they were solid. | Combat | WIS 19, Epic Level, Ability to turn or rebuke undead |
Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. | Magic | |
Spell Focus: Alignment | Your spells with an alignment descriptor are more potent than normal. | Magic | Relevant Alignment |
Spell Girding | Your spells are particularly hardy, resisting dispel checks more readily than normal. | Magic | |
Spell Knowledge | You add two additional arcane spells to your repertoire. | Magic | Ability to cast spells of the maximum normal spell level of an arcane spellcasting class, Epic Level |
Spell Mastery | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. | Magic | Prepared Arcane Caster Level 1 |
Spell Mimicry | You have superior ability to mimic the effects of spells from a certain school with your illusions | Magic | Spell Focus |
Spell Opportunity | You can cast a touch spell as an attack of opportunity. | Magic | Combat Casting, Combat Reflexes, Spellcraft (25 ranks), Quicken Spell, Epic Level |
Spell Penetration | Your spells are especially potent, breaking through spell resistance more readily than normal. | Magic | |
Spell Stowaway | Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you. | Magic | Spellcraft (24 ranks), Epic Level, 12th level caster |
Spell Thematics | Your spells have a distinct visual or auditory effect in their manifestation. | Magic | Must be able to cast one Illusion spell |
Spellcasting Harrier | Spellcasters you threaten find it difficult to cast defensively. | Combat | Epic Level, Combat Expertise |
Spellfire Wielder | You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | Magic | |
Spirited Charge | You are trained at making a devastating mounted charge. | Combat | Ride (1 rank), Ride-By Attack |
Split Concentration | You can maintain multiple independent spells at the same time. | Magic | |
Spontaneous Domains | You need not prepare your domain spells in advance. | Magic | Ability to cast 3rd level spells, Access to two or more cleric domains |
Spontaneous Healer | You can spontaneously cast heal spells like a cleric a certain number of times per day. | Magic | Knowledge(religion) 4 ranks, Ability to cast any cure wounds spell, Non-evil alignment |
Spontaneous Spell | Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell. | Metamagic | Epic Level, Spellcraft (25 ranks), Ability to cast the maximum normal spell level of at least one spellcasting class |
Spring Attack | You are trained in fast melee attacks and fancy footwork. | Combat | Dodge, Mobility, DEX 13, Base Attack Bonus +4 |
Standing on the Heavens | You prime your soul to assure the outcome of a fight - your victory | Kata | Depths of the Void, Void Use, Knowledge (Religion)(10 ranks) |
Steady Concentration | You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions. | Utility | Concentration (8 ranks) |
Stealthy | You are particularly good at avoiding notice. | Utility | |
Still Spell | You can cast spells without gestures. | Metamagic | |
Stoneback | You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. | Combat | Tunnel Fighting, Shield Proficiency |
Storm Magic | You gain a boost in spellcasting power during storms. | Magic | |
Storm of Throws | You become a flurry of thrown weapons, targeting all nearby opponents. | Combat | Epic Level, DEX 23, Quick Draw, Point Blank Shot, Rapid Shot |
Strength of the Earth | You are as resilient and enduring as the mountains. | Utility | Toughness |
Strike at the Tail | You have learned superior disarming techniques | Combat | Base Attack Bonus +6, INT 13, Combat Expertise, Improved Disarm |
Strike of the Cliff's Edge | You use a rolling style of fighting to strike an opponent at any point. | Kata | Way of the Mantis |
Striking as Earth | You draw on the vast inner reserves of Earth in the body | Kata | CON 13 |
Striking as Fire | You focus on speed over power | Kata | INT 13 |
Striking as Void | You broaden your mind so that other kata can be used more easily. | Kata | Void Use, Depths of the Void, Strike as Earth, Striking as Fire, Striking as Water, Striking as Wind |
Striking as Water | Focusing on pure strength you sacrifice precision for pure ability to inflict damage | Kata | STR 13 |
Striking as Wind | You rely upon speed and maneuverability at the cost of all else. | Kata | DEX 13 |
Strong Stomach | You have greater resilience to illness and foul odors than most people. | Utility | Endurance, CON 13 |
Stunning Fist | You know how to strike opponents in vulnerable areas. | Combat | DEX 13, WIS 13, Base Attack Bonus +8, Improved Unarmed Strike |
Subduing Strike | You are adept at striking to deal nonlethal damage even with normal weapons. | Combat | |
Sugliin Mastery | You are a master of fighting with the massive sugliin | Combat | Base Attack Bonus +5, Exotic Weapon Proficiency (Sugliin) |
Sunken Song | You can project your voice underwater. | Magic | Perform (sing) (4 ranks), Bardic Music |
Superior Element Focus | The spells of your elemental focus are particularly potent. | Magic | Shugenja |
Superior Initiative | You can react even more quickly than normal in a fight. | Utility | Epic Level, Improved Initiative |
Suppress Weakness | Your vulnerability to an energy type is reduced. | Utility | Vulnerability to Energy, Iron Will |
Swarm of Arrows | You can fire a veritable storm of arrows at nearby opponents. | Combat | DEX 23, Rapid Shot, Point Blank Shot, Epic Level |
... further results |